Made in Spring 2019. Rendered in 4a Engine.
I was responsible for the head, and hands, the whole process, from scan cleaning, retopology, sculpting, PBR textures painting, facial expressions sculping \ textures painting, + setup in Game Editor.
Concept art - by Vlad Tkach: https://www.artstation.com/feanture
Clothing was done by Dmitry Osipenko: