·   K  O  R  E  Y  B  A ·
· K O R E Y B A ·
Senior Character Artist at 4A-Games
Sliema, Malta

Summary

Industry veteran with an extensive background in 2D art, portraiture-likeness, 3D asset creation, digital sculpting and photogrammetry.
🔴 Experienced in:
character modeling and PBR texturing (scan based and from scratch), facial expressions and wrinkles sculpting, retopology for animation, UV-mapping and texture painting, lighting and materials setup. Strong skills of whole photogrammetry process (photo-scanning and 3D-scans cleaning).
🔴 Specializing in:
Character modeling and texturing for Video-Games \ Films \ Holography.
Digital Sculpting for 3D printing and CNC carving.

Scroll down please to read about detail of my Experience.

Skills

Character ModelingDigital SculptingTexture paintingface modeling and texturingPhotogrammetryPBR TexturingPortraitureDigital PaintingTexture BakingCharacter DesignDrawing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
R3DS Wrap
R3DS Wrap
Metashape
Metashape
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Keyshot
Keyshot
Octane Render
Octane Render
Shave and a Haircut
Shave and a Haircut
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira

Productions

  • Metro exodus sams story dlc 1
    • Video Game
      Metro Exodus, Sam's Story, DLC2
    • Year
      2020
    • Role
      Senior Character Artist
    • Company
      4a Games
  • Metro exodus the two colonels cover 1
    • Video Game
      Metro Exodus, The Two Colonels , DLC1
    • Year
      2019
    • Role
      Character Artist
    • Company
      4a Games
  • 5822948 l
    • Video Game
      Metro Exodus
    • Year
      2019
    • Role
      Character Artist
    • Company
      4a Games
  • Arktika.1
    • Video Game
      ARKTIKA.1
    • Year
      2017
    • Role
      Character Artist
    • Company
      4a Games
  • 3d portrait   hologram of sheikh mohammed bin rashed al maktoum by oleg koreyba
    • Commercial / Advertisement
      3D Portrait - Hologram of Sheikh Mohammed bin Rashed al-Maktoum
    • Year
      2014
    • Role
      Freelance Character Artist
    • Company
      4DstudioR
  • 220px darkeu 1
    • Video Game
      Dark (video game)
    • Year
      2013
    • Role
      Freelance Character Artist, Lead
    • Company
      Intermediary studio
  • 81cgqp9qsil. sx466  1
    • Video Game
      Fast and Furious: Showdown
    • Year
      2013
    • Role
      Freelance Character Artist, Lead
    • Company
      Firebrand games
  • 281857 risen 2 dark waters gold edition windows front cover 1
    • Video Game
      Risen 2: Dark Waters
    • Year
      2012
    • Role
      Freelance Character Artist, Lead
    • Company
      Intermediary studio
  • Oleg koreyba aliyev heydar cg 3d portrait by oleg koreyba 93 flag 1
    • Commercial / Advertisement
      3D Portrait - Hologram of Heydar Aliyev President of Azerbaijan
    • Year
      2011
    • Role
      Freelance Character Artist
    • Company
      4DstudioR
  • Obama by oleg koreyba
    • Commercial / Advertisement
      Barack Obama Sculpting for Museum of Silicone Statues
    • Year
      2011
    • Role
      Freelance Character Artist
    • Company
      CreaFX
  • Metro 2033
    • Video Game
      Metro 2033
    • Year
      2010
    • Role
      Freelance Character Artist
    • Company
      4a Games
  • 3d portrait   hologram of sheikh zayed bin sultan al nahyan by oleg koreyba
    • Commercial / Advertisement
      3D Portrait - Hologram of Sheikh Zayed bin Sultan Al Nahyan
    • Year
      2009
    • Role
      Freelance Character Artist
    • Company
      4DstudioR
  • 91jfganqe7l. ac sl1500  1
    • Video Game
      CrimeCraft
    • Year
      2009
    • Role
      Art Director, Character Artist
    • Company
      Vogster Entertainment
  • 51uertoofml. sy445  1
    • Video Game
      You Are Empty
    • Year
      2006
    • Role
      Freelance Character modeler
    • Company
      Mandel ArtPlains, Digital Spray Studios
  • 220px hoae 1
    • Video Game
      Heroes of Annihilated Empires
    • Year
      2006
    • Role
      Character Artist, Concept Artist
    • Company
      GSC Game World
  • 220px alexander %28video game%29 1
    • Video Game
      Alexander
    • Year
      2004
    • Role
      Character Artist
    • Company
      GSC Game World
  • Firestarter pc free download 1
    • Video Game
      Firestarter
    • Year
      2004
    • Role
      Concept Artist, Character Artist
    • Company
      GSC Game World
  • 220px fl box 1
    • Video Game
      Freelancer
    • Year
      2003
    • Role
      Texture Artist
    • Company
      Boston Animation
  • 220px brute force coverart 1
    • Video Game
      Brute Force
    • Year
      2003
    • Role
      Concept Artist, Texture Artist
    • Company
      Boston Animation

Experience

  • Metro Exodus at 4a-Games
    Sliema, Malta
    September 2015 - Present

    Created a line of human character heads. Some of them were scanned by me, the others were made based upon scans we purchased, and yet others were created without any scanned data used. Photo-scanned and created hands for the HUD and all male human characters. Human face expressions: photogrammetry, sculpting, texturing.

    I was responsible and Implemented the system of human eyes in the game (research, experiments, joint work with a programmer. The eye shader may well be the single most complex shader in the whole project, even through not all of the results of our work ended up being used in the release version of the game. https://www.artstation.com/artwork/8eB2Yn

    The main goal I defined - doing everything possible to make characters faces, eyes and hands look more realistic and more detailed exactly in the game engine and not just in a Marmoset.

  • Founder \ Portrait and Character Artist \ Facial Modeller \ Texture Artist at KoreybaArts
    Kyiv, Ukraine
    June 2008 - August 2015

    KoreybaArts was founded in 2008 by 3D art professionals with decades of experience in the video game industry. We had worked as a team in Kyiv until 2015. Together we have created a huge number of Game assets and 3D sculptures for various projects. As leader and founder I was responsible for communication with clients as well the control of the quality of assets and management of entire production process. More over on the complex tasks which were required precise portraiture likeness I was working by myself.

    Contributed to dozens of game projects of different genres, published by Deep Silver, Microsoft Games, Ubisoft, Bandai Namco, Activision Publishing, Nintendo, THQ, Atari, Milestone, BigBen Interactive, B-Alive, Fishlabs, CDV Software, Hip Games, RabbitHoles, Geola, and others.

    Website: https://koreyba.art

    Link to few examples of our team work 2008-2015: https://koreyba.art/albums/2356917

    Since the fall of 2015, I have been working full-time at 4a-Games as a Character Artist

  • Art Director \ Lead Character Artist at Vogster Entertainment
    Kyiv, Ukraine
    April 2007 - June 2008

    • Art Direction; at "CrimeCraft" project. http://crimecraft.mayngames.com/

    • Character modeling, UV mapping and texturing;

    • Supervision internal and external art teams during art-assets production

  • Freelance Character Artist at 4-A Games
    Kyiv, Ukraine
    January 2007 - February 2007

    As Freelancer, I have created several 3D heads with portrait likeness of 4a-Games employees for the Metro 2033 game. As you know, at that time (2007) there was no such technology as photogrammetry, so similarity was achieved by visual comparison of their photos and 3D models in the software viewport. Few screenshots from Maya view-port (not game engine)

    https://koreyba.art/projects/EVORr2

    https://koreyba.art/projects/lVLwVV

    https://koreyba.art/projects/nQ1mwo

  • Lead Character Artist at Sirius Games
    Kyiv, Ukraine
    January 2006 - April 2006

    Participated in "Escape From Paradise City" project. Managed the character art team which created 28 characters with modeling, texturing and rigging.

    https://en.wikipedia.org/wiki/Escape_from_Paradise_City

  • Freelance Character modeler at Mandel ArtPlains, Digital Spray Studios
    Kyiv, Ukraine
    January 2004 - January 2004

    Participated in "You Are Empty" Project.

    Character assets (modeling, UV mapping)

    https://en.wikipedia.org/wiki/You_Are_Empty

  • 3D Artist, Modeller, Concept Artist, Texture Artist at GSC Game World
    Kyiv, Ukraine
    December 2001 - July 2004

    Participated in the following projects:

    • "Heroes of Annihilated Empires" (Character Concept Art / Modelling / UV / Texturing) https://en.wikipedia.org/wiki/Heroes_of_Annihilated_Empires

    • "Alexander" (Character Modelling / UV / Texturing) https://en.wikipedia.org/wiki/Alexander_(video_game)

    • "Firestarter" (Character Concept Art / Modelling / UV / Texturing)

    https://www.artstation.com/koreyba/albums/1413019

    https://en.wikipedia.org/wiki/GSC_Game_World

  • Concept Artist, Texture Artist at Boston Animation
    Kyiv, Ukraine
    September 1999 - November 2001

    Participated in "Brute Force" Project. (character texturing)

    https://en.wikipedia.org/wiki/Brute_Force_(video_game)

    Participated in "Freelancer game" projects. (concept Art / texturing)

    https://www.artstation.com/artwork/4bE8l4

    https://en.wikipedia.org/wiki/Freelancer_(video_game)