I was responsible for the scan cleaning, base and facial expressions models sculpting, retopology, UV-mapping, PBR textures painting, shaders setup in-game engine, preparing and setup facial wrinkle maps.
This model based on a real person, Ivan Kononenko which was scanned by https://ir-ltd.net/
Screenshots rendered in the game engine.
Clothing done by Eugene Gottsnake:
https://www.artstation.com/artwork/L2k1Z5