Bandit, game model, Metro Exodus

Hi, this is one of the first scanned head for the Metro Exodus game, made in 2016. Screenshots rendered in the 4a-engine. No backscattering simulation, No RTX.
Beard and Clothing, Rigging and Animation done by 4a Games team. I was responsible for: searching \ negotiating with actors, photo-scanning (single camera), whole photogrammetry process, scan cleaning, base and expression models sculpting, retopology, UV-mapping, whole texturing process, eyes, eyebrows, eyelashes modeling \ texturing, scars and bruises, skin, eyes shaders setup in-game engine, preparing and setup stress \ relax maps.
This model based on a real person, Ukrainian Actor Alex Artemenko: https://bit.ly/2DCTMAF

IG:  @olegkoreyba

IG: @olegkoreyba

This face texture set or mesh, or whole head you can see in the game on different characters

This face texture set or mesh, or whole head you can see in the game on different characters

Stress & Relax maps in action

Stress & Relax maps in action