Made in 2016. I was responsible for: searching \ negotiating with actors, photo-scanning (by single camera), whole photogrammetry process, scan cleaning, base and expression models sculpting, retopology, UV-mapping, PBR textures painting, eyes, eyebrows, eyelashes modeling \ texturing, scars and bruises, skin, eyes shaders setup in-game engine, made and setup wrink maps.
Beard, Clothing, Rigging and Animation done by 4a Games team. Screenshots rendered in the 4a Engine (no backscattering simulation, no RTX).
This model based on a real person, Ukrainian Actor Alex Artemenko: https://bit.ly/2DCTMAF