Hi, this is low polygon male hand from the Metro Exodus game (made in 2017). I used a single camera for Photogrammetry. Compression and stretching, veins sculpted from life by looking on my hands. Screenshots rendered in the game engine. No backscattering simulation. Retopology, UV-mapping, and rig-test by Dmitriy Pilipov https://www.artstation.com/dmitriypilipov
HUD hands rigging and animation done by Artem (Cyberboy) Lytvynenko.
NPC hands rigging and animation done by 4a Games team.
For this model, I did the following: whole photogrammetry process, scan cleaning, base, stress and relax model sculpting, whole texturing process and setup in-game engine