Hi, this is low polygon (game model) male hand from the Metro Exodus (made in 2017). For this model, I did the following: whole photogrammetry process, scan by a single camera, scan cleaning, base, stress and relax model sculpting, whole PBR texturing process and setup in-game engine. Compression and stretching, veins sculpted from life by looking on my hands. Screenshots rendered in 4a Engine (no RTX and backscattering simulation). I hope you enjoyed the game.
Retopology, UV-mapping, and rig-test by Dmitriy Pilipov https://www.artstation.com/dmitriypilipov
HUD hands rigging and in-game animation done by Artem (Cyberboy) Lytvynenko.
NPC hands rigging and animation done by 4a Games team.