NPC and HUD hand, Game model, "Metro Exodus"

Made in 2017, this project was a mix of sculpting and scanning with a single camera, as no hand scans were available on the market at the time. I'm proud that this work became an inspiration for leading global scan vendors—after the game was released, they scanned numerous hands for the industry.

I was responsible for the entire photogrammetry process using a single camera, including scan cleaning, PBR texturing, setup in the game engine, and sculpting both the base and wrinkled models, as well as veins from life, using my own hands as reference.

The screenshots were rendered in the 4A Engine, without RTX or backscattering simulation.
Retopology, UV mapping, and rig testing were done by Dmitriy Pilipov: https://www.artstation.com/dmitriypilipov

HUD hands rigging and in-game animation done by Artem (Cyberboy) Lytvynenko.

Retopology, UV-mapping, and rig-test by Dmitriy Pilipov  https://www.artstation.com/dmitriypilipov

Retopology, UV-mapping, and rig-test by Dmitriy Pilipov https://www.artstation.com/dmitriypilipov

You can see these hands on most male characters in the Metro Exodus game

You can see these hands on most male characters in the Metro Exodus game

 IG:  @Koreyba.Art

IG: @Koreyba.Art