This is Gulnara rendered in game engine. For this model, no scans were used. No backscattering simulation, No RTX.
I did the following: base and expressions models sculpting, retopology, low-poly, high poly models, texturing, skin \ eye \ stress-maps shaders setup in the game editor.
Concept Art by Vlad Tkach https://www.artstation.com/artwork/RYN9mD