This is Gulnara rendered in game engine. For this model, no scans were used. I did the following: base and expressions models sculpting, retopology, low-poly, and high-poly modeling, texture painting, skin \ eye \ stress-maps shaders setup in the game editor.
Concept Art by Vlad Tkach: https://www.artstation.com/artwork/RYN9mD
Gulnara Suit and Accessories by Maryna Chemerys: