Made in 2017. The model is based on a real person and my teammate, talented 2D Artist Anatolii Podorvanyi https://www.artstation.com/anatolii_podorvanyi
I was responsible for the following: photo-scanning by the single-camera, scan cleaning, base, and facial expressions models sculpting, retopology, UV-mapping, PBR textures painting, and setup in the 4AEngine.
Screenshots rendered in the 4a Engine (no backscattering simulation, no RTX).
I hope you enjoyed the game.
Thank you! ;)