Olga, Game model, FOV Reduced

Few screenshots with Reduced FOV, rendered in game engine. As you can see reduced Skin shader effect also because it depends on FOV in our engine. Previous screenshots you may see here https://www.artstation.com/artwork/XBD6W3

For this model, no scans were used. I was responsible for the following: base and expression models sculpting, retopology, texture painting, skin \ eyes \ stress-relax maps shaders setup in the game editor. Olga's head designed together with talented Concept Artist Vlad Tkach, check out his concept art here: https://www.artstation.com/artwork/RYaoWX

IG:  @KoreybaArts

IG: @KoreybaArts